today
launched DmC Devil May Cry for Xbox 360 and Ps3 emEUA (I mistook the
date of Brazil) in Brazil will be the 17th and in a few days (25)
reaches for the PC that will try to make available for download
A Little Bit About DmC Devil May Cry
"DmC" is a reinterpretation of the Western game produced by Capcom originally Japanese in 2001. With
a younger version of Dante, the game's British Ninja Theory shows the
world completely corrupted by the demons, who rely on the power of the
media to blind humanity to the evils of big devil, Mundus.
Even
leaving out some iconic characters from the past, "DmC" makes use of a
new plot and a distinctive artistic style to complement your battles
exciting and a combat system refreshed.
Now let's see the Positive and Negative Points Points
Positive Points
Mechanical well built
The
Ninja Theory not only assimilated well the DNA of "Devil May Cry" to
maintain the high quality of the fighting system, but managed to turn it
into the best of the series so far. The
combos follow the pattern of all time, with combinations of air and
ground strokes with the sword Rebellion, Ebony and Ivory pistols and
other weapons and other classic novel, as the Arbiter demonic ax and
sickle angelic Osiris. Add
to that an intuitive and interesting system of "barter" skill, where
the player has the freedom to improve given the blow gun and, in future,
be able to clear it to enable a new blow to any other weapon.
The
'Devil Trigger' - enemies playing ability in the air and surrender to
the hero more vital energy every blow - also is back, but with an
aggravating factor in difficulty until more advanced enemies can take
advantage of this feature. Return
also important elements in the franchise, as the sequences of platforms
and items like the golden orb that gives the hero the use of
'continuing', or the stars, it regained the power recovery Devil
Trigger.
Finally,
a warning to fans of challenge: the difficulty as 'human' is not very
challenging and is clearly focused on the newcomers, there are a number
of more advanced levels capable of transforming "Ninja Gaiden" on a walk
in the park. The
worst of them is the "Hell and Hell," which, in addition to completely
change the way the enemies move, attack and deflect the attacks, still
kills the hero with a single blow successful opponent.
With many extras, achievements and unlockable concept art, the game offers many additional hours of fun and challenge.
The new Dante is a nice guy
They say the first impression is the lasting impression. Bullshit. Try to forget the look 'emo' has been criticized by fans as the logo of the development of "DmC". The new Dante has more style and personality than the last.
Dante continues foul-mouthed, but despite very humorous, is not as clueless and uninterested in what happens around them. Presented
as a Nephilim - half angel / half demon - until the hero is more humane
than the original Dante, caring more about the world around them and
taking important decisions and more appropriate to a hero along the
plot.
The
player can even be disappointed at first, given the immaturity shown by
the boy, but events along "DmC" and decisions made convincingly portray
and explain the construction of his personality to the end of the game.
Compelling storyline
Ok,
the plot of the first "Devil May Cry" pleased and gothic atmosphere
combined with the story of demons, but "DmC" offers a story more
compelling and well resolved to the player. The
game portrays a world "double", where nothing that humans see is what
it seems and the line between good and evil is constantly distorted by
the media.
Now,
the war between the demons and Dante happen in the human world, in
cities that resemble to some places in the United States, except that
the demons are not seen by men. Humans have no idea who they are, nor their distorted version of the real world. For
example, all the damage done by Dante in the first phase - a lot like
the pier in Santa Monica, with a Ferris wheel among the attractions - is
named by the media as a demonic terrorist attack led by an 'as Dante'.
The story is well tied and rhythm of "DmC" excited during the nearly 10 hours. There
is something tiring, otherwise ends at the right time and not force as
many endless battles in "Devil May Cry" of yesteryear.
Artistic and immersive
The Ninja Theory has beautiful art direction for "DmC". Every
time Dante explores the scenario in the human world scenarios are
completely disfigured by demons, showing blurred elements, damned souls
suffering and even people totally disfigured.
There
are good scenes and a stunning variety of creative scenarios, for
example, the TV station and the town upside down with floating cars and
buses. All very detailed and immersive.
Likewise, there is a good variety of enemies and common chefõe, with different sizes and styles of fighting. In
"DmC" the player will face some of the coolest bosses and challenging
games of action, not just by the mechanics and beauty of its scenery,
but also the context that surrounds them and how they are presented.
Negative points
Lacked technical finesse in visual
According
to Capcom, Ninja Theory decided to maintain the frame rate of the game
consoles at 30 fps to focus on letting the look more beautiful, but
unfortunately, not everything is so beautiful to see on "DmC". The impression is that the game tries to keep the other 30 frames per second in scenarios with dynamic changes so complex. This
can be noticed, especially when the player decides to run and rotate
the camera at the same time, resulting in large 'choked' in the game.
There
are few times in that scenario is infested at very low resolution
textures and - worse - without a filter graph to minimize the bad
impression. As
an example, the reflection of the sky in the cars have similar effect
as seen in "Gran Turismo" for PS One, without any sign of anti-aliasing.
It
is curious to a fault, as Ninja Theory is known for technical accuracy
in his works, both in the characters' faces as the beauty of the
surroundings. Until now the former "Heavenly Sword" did not have so many technical flaws
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